Fetchworld
2 lurkers |
95 watchers
6 Jun
4:34pm, 6 Jun 2025
4,673 posts
|
Bob!
Old Croc wrote: I am reading comments abut being rural and by the coast - I am both. A lot of my bugs etc are in fields, an army base, etc I am 1 mile as the crow flies from the sea so a 10mile x 10 mile zone for me would involve a lot of canoeing! ........ I assume you would be able to place your home point 5 miles inland so you don't need to canoe? |
6 Jun
4:52pm, 6 Jun 2025
5,173 posts
|
cackleberry
Am I right, looking at Fetch's inital idea that if we're on holiday, we just get flowers? (Or equivalent) Would we be able to move our home point if we were away from home? Like, for holiday or long business trips. |
8 Jun
11:27am, 8 Jun 2025
36,593 posts
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Sushi
I read it that pu can move your home point and the grid moves, exactly as is, to join you.
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8 Jun
3:03pm, 8 Jun 2025
28,813 posts
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57.5 Degrees of Pain
Cycling was always efficient for flowers in the current game but not so good otherwise when markers are just off the road. There has never been a need to separate activities in the games, other than a bit of weighting in WSW and Conquercise. Despite some clamour whenever games change. I'm sure Fetch will work it out OK. |
12 Jun
5:29pm, 12 Jun 2025
31,899 posts
|
fetcheveryone
Here's a little screenshot to show you where I'm at. I've been at it off and on for a week, and would like maybe another week or two to keep working on the mechanics of the game, and developing items to distribute around the whole playing surface. It's relatively easy now to create a new item and add it to the game - and there's an inventory for collecting stuff as the screenshot shows. I need some time to work on the game items, and trying to figure out how to balance it all. Anyway... have a squizz at this... |
12 Jun
8:53pm, 12 Jun 2025
24,777 posts
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Gooner
đź‘€
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12 Jun
9:07pm, 12 Jun 2025
20,760 posts
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JamieKai *chameleon*
*orangutan* *orang* *utan* ![]() |
12 Jun
10:56pm, 12 Jun 2025
35,709 posts
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Rosehip
*clyde*
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25 Jun
11:27am, 25 Jun 2025
31,939 posts
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fetcheveryone
Right, I'm finally at the point where it would be good to do some beta testing with real live people ![]() I've made it so that up to 25 players can sign up to play. And I've not put the whole range of items onto the playing surface yet - just enough variation to give you some game play. I'm imagining that the final game will have dozens of different types of items. For now there are about half a dozen. fetcheveryone.com/fetchworld.php Once you're in, do please read the game guide, and report (anything at all) on this thread. ![]() |
25 Jun
11:32am, 25 Jun 2025
13,272 posts
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IdrisTheDragon
Have signed up ![]() |
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