Fetchworld
8 lurkers |
92 watchers
5 Jun
12:11pm, 5 Jun 2025
31,875 posts
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fetcheveryone
I have decided to build a new version of Fetchpoint, and for now at least I am calling it Fetchworld. The original Fetchpoint was first launched in 2011 - and I don't know of anything else that was like it at the time. The closest thing I was aware of at the time was geocaching - but nothing virtual like this. It predated Pokemon Go by five years ![]() As with any code project, what started as a relatively clean chunk of code has taken on various bug fixes, workarounds and the code equivalent of gaffer tape and string. And it gets to the point where it is sometimes easier to knock down and rebuild, rather than try to build an extension. But if you're a Fetchpoint fan, don't worry - I will leave the original game untouched: fetcheveryone.com/game-fetchpoint.php for as long as people want to play it. But yes, I would like to build a new version, with some exciting changes to make the game more varied and fun. It was my hope when building the original game that there would be a lot of players in proximity to each other. Whilst this is true for populous areas like London, it looks like a lot of players have never had the experience of competing directly with other players. So the key difference with Fetchworld will be that everyone will play on the same map. So for example, the Magic Boots of Destiny† will be two miles north of *every* player; the Cockerel of Likely Doom† will patrol the south west; etc. So all players will be chasing the same items at the same time. Wherever you set your home point, your items will come with you. The original game has the concept of a home circle, with a mile radius around you. Existing players have rightly pointed out that if there are a couple of hundred players, this circle will be fiercely competitive. Yep. But in my head, I am seeing a *much* bigger playing area. Instead of the focus being on a one mile radius, I'm imagining a grid that covers a hundred square miles (10mi X 10mi). So there'll be plenty of opportunity for surprises to be hidden on the map. And before you wonder whether you're gonna have to start plotting 20 mile treks to get to the edge of the grid and back, no you won't. I have some game mechanics in mind that will allow you to unlock parts of the grid so that you can 'fast travel' there. Too complicated? Don't worry, just stick to the basics. With freedom to rebuild, I have the opportunity to introduce new aspects of the game. One of the key things is the idea of an inventory. Rather than just collecting items that add to your score, there will be things you can pick up for later use. Find a matching pair of the Socks of Undeniable Cosiness† and you could score double points on your next ten outings. Collect six different Fruits of Dubious Provenance† and you could make a potion that makes you immune to the Thorns of Regretful Curiosity† so you can make your way to The Trough of Endless Crumbs†. That sort of thing. I will also be better placed to lob in themed items for different times of the year. Like the existing Easter eggs, but things like pumpkins, beach balls, Christmas trees, love hearts etc. And there may well be collectibles too - like Panini stickers, but with rare ones hidden around the grid. For example, there are currently 65 Fetch 'Illuminati' (that's the folks who have got the badge for a million page views). I could scatter these around the grid for you to find - some easy, some harder. To add to the mystery and encourage exploration, I plan to shroud large parts of the grid in darkness. By travelling around it, you'll dispel the darkness and reveal items - some good, some not so good. With lots of players, interaction between them comes to the fore. Who needs traffic lights when you've taken control of a Fortress of Unyielding Pettiness†, and earn points from anyone that strays too close? With one grid for all, the concept of marking areas as inaccessible disappears. It may be inaccessible to you without some jiggery-pokery, but not to others. But there will be some items on the map that you ideally *need* to access. If your personally-assigned Beetle of Mild Alarm† gets too close to your house it will ransack your inventory, so you need to put it in its place. In this case, it'll be possible to say "I can't reach it", and the little bugger will respawn somewhere else. So far I have the bare bones of some code, so it might take a bit of time to get a working prototype - but I wanted to start this thread so that those who are interested can follow for updates. Please hit the watch button and feel free to ask questions or suggest stuff. I'll share more when I can ![]() † I haven't decided on the items in the game yet, so these are just some random things to wet your whistle. ‡ 28.28 miles actually, to get to the corner of a 10x10 grid, but let's not get distracted. |
5 Jun
12:55pm, 5 Jun 2025
123,534 posts
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pedroscalls
That sounds great Fetch, but one thing, fetcheveryone wrote:
And there may well be collectibles too - like Panini stickers, but with rare ones hidden around the grid. For example, there are currently 65 Fetch 'Illuminati' (that's the folks who have got the badge for a million page views). I could scatter these around the grid for you to find - some easy, some harder. |
5 Jun
12:58pm, 5 Jun 2025
123,535 posts
|
pedroscalls
Oops pressed submit too soon! fetcheveryone wrote: And there may well be collectibles too - like Panini stickers, but with rare ones hidden around the grid. For example, there are currently 65 Fetch 'Illuminati' (that's the folks who have got the badge for a million page views). I could scatter these around the grid for you to find - some easy, some harder. According to the Fetch addiction records there are 66 members of the illuminati. |
5 Jun
12:59pm, 5 Jun 2025
31,877 posts
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fetcheveryone
My bad - I looked at the badge count. One of them has opted out of badges.
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5 Jun
1:22pm, 5 Jun 2025
74,443 posts
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LindsD
*is excited to be Fetch illuminati*
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5 Jun
1:23pm, 5 Jun 2025
123,536 posts
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pedroscalls
fetcheveryone wrote: My bad - I looked at the badge count. One of them has opted out of badges. I did think of that after I'd posted, I wondered if you'd looked at that but the doorbell went so I couldn't comment on that thought. Overall there's been 68 members of the illuminati that I know of, 1 sadly no longer with us and a second who deleted their account but their real life status is unknown to me at least. |
5 Jun
1:31pm, 5 Jun 2025
20,730 posts
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JamieKai *chameleon*
Reporting for Fetchworld initiation! Jamie, Level 1 Reptile, Level 99 Idiot... |
5 Jun
1:31pm, 5 Jun 2025
68,169 posts
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EvilPixie
Can illuminate have a special icon next to their names?!
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5 Jun
1:37pm, 5 Jun 2025
75,619 posts
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Velociraptor
That sounds like something I might enjoy playing ![]() |
5 Jun
1:49pm, 5 Jun 2025
51,247 posts
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Ness
Sounds interesting. I stopped playing Fetchpoint because I was in an area with no other people playing the game. There were no traffic lights etc.
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