Fetchworld
6 lurkers |
95 watchers
9 Jul
9:26am, 9 Jul 2025
9,935 posts
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becca7
DocM wrote: So, I passed a tree today and it didn't get added to my swag. Is that cos I have a zombie? Did you have to find a pill to get rid of zombies? And why are the pills cos I can't see any on the map Doc I have a zombie but still picked up a tree yesterday. The only pill I can see on the map is 3 miles away, in between two other zombies. |
9 Jul
9:30am, 9 Jul 2025
40,679 posts
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Ocelot Spleens
Now I have uncovered a lot there are vests everywhere, I have 2.
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9 Jul
9:37am, 9 Jul 2025
28,961 posts
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Dvorak
I have 18 (eighteen) vests, and today my castles have survived four attacks. I don't know which ones, though. Also, my castle bonuses did not update overnight. |
9 Jul
10:15am, 9 Jul 2025
1,496 posts
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monki
Does a pill make you immune to ALL zombies, or just one? I can see that if I start my longer run from the usual start point I run into no fewer than five zombies. (And remembering at point 3.5 to go down into the cul-de-sac to pick up a pill is just fecking tedious, to be honest. This is a good 'walking' game, but I'm finding it irritating on runs - should I cross the road to pick up X means I can't switch off in the usual way.) In terms of behaviour change - it does make me _think_ about varying the runs a bit more. And I guess the zombie issue will mean I might possible walk 200 yards before I press start. But the actual impact is that I turn my Garmin on when I walk anywhere. So you're adding to climate destruction, Lord Fetch. ![]() |
9 Jul
11:49am, 9 Jul 2025
32,140 posts
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fetcheveryone
Diogenes wrote: I have collected a vest. I have no idea what it does ptr_runner wrote: I also picked up a vest yesterday and have no idea what it does. If you click the items on the map, it brings up a bit of information about them. Sometimes a bit cryptic, but hopefully leading you in the right direction. DocM wrote: So, I passed a tree today and it didn't get added to my swag. Is that cos I have a zombie? Did you have to find a pill to get rid of zombies? And why are the pills cos I can't see any on the map You cannot just collect trees. If you wanted a tree, think about what you might need in your inventory. Yes, you need a pill to get rid of zombies. And I'm assuming you mean "where" in your last sentence, in which case, the answer is 'you just have to go and find them'. DocM wrote: Correction, I can see one pill but it's way out at sea. Should there be more? There are more. Maybe try the fog ![]() jelly wrote: So do I just need to keep running through someone else’s castle to take it? No. Think about which items on the map might help you attack a castle. Click items on the map for clues as to what they do. Dvorak wrote: I have 18 (eighteen) vests, and today my castles have survived four attacks. I don't know which ones, though. Also, my castle bonuses did not update overnight. I will see if I can figure out how to make the survival notifications link to the specific castle. And I'll see if I can find a bug with the castle bonii. monki wrote: Does a pill make you immune to ALL zombies, or just one? I can see that if I start my longer run from the usual start point I run into no fewer than five zombies. (And remembering at point 3.5 to go down into the cul-de-sac to pick up a pill is just fecking tedious, to be honest. This is a good 'walking' game, but I'm finding it irritating on runs - should I cross the road to pick up X means I can't switch off in the usual way.) In terms of behaviour change - it does make me _think_ about varying the runs a bit more. And I guess the zombie issue will mean I might possible walk 200 yards before I press start. But the actual impact is that I turn my Garmin on when I walk anywhere. So you're adding to climate destruction, Lord Fetch. One pill should remove one zombie from your inventory, or allow you to pass one zombie when out and about. But running down cul-de-sacs to collect items is part of what makes the game the game. If it's irritating, it may not be for you. And I'm also adding to climate destruction by helping you live longer, assuming you don't get squished crossing the road too many times, or beaten to a pulp by a vigilante cul-de-sac neighbourhood watch scheme. ![]() |
9 Jul
11:56am, 9 Jul 2025
32,141 posts
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fetcheveryone
When you click an item on the map, as well as showing the coordinates e.g. (3,19), it now shows the numeric item ID. If you're reporting something that's happened with a specific item, this ID will be helpful to help me track it down.
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9 Jul
12:01pm, 9 Jul 2025
40,681 posts
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Ocelot Spleens
There are also a lot of rings....
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9 Jul
12:07pm, 9 Jul 2025
32,142 posts
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fetcheveryone
The overnight castle bonii should now have been delivered, as have some penalties for ring bearers.
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9 Jul
1:22pm, 9 Jul 2025
4,165 posts
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ptr_runner
I actually the opposite opinion to that of Monki. I usually run almost exactly the same route, every single day, with very little variation. Today has seen me run down a handful of new roads that i've skipped past since I moved here in Feb, and two of those were into short cul-de-sac's in order to pick up bricks for my Castle! |
9 Jul
1:25pm, 9 Jul 2025
4,166 posts
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ptr_runner
fetcheveryone wrote: ... Okay, so I'll need my vest when doing dangerous stuff. I'd've thought walking around with sticks of dynamite is dangerous, but maybe not. Thankfully no Zombies or Volcanos on my map currently. |
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