Aug 2016
7:27am, 17 Aug 2016
17,568 posts
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fetcheveryone
Another bonus for bug clearance is that you're ONLY penalised for your own bugs.
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Aug 2016
7:38am, 17 Aug 2016
9,504 posts
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DocMoye
wierd things happening in Fetchpoint! it logged me doing Aldenham park run yesterday evening! (i was in reality in the pub)
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Aug 2016
8:11am, 17 Aug 2016
1,107 posts
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CumbriAndy
Lots of discussion yesterday - all good. I look forward to recalibrating my expectation with regard to points totals as we begin what is, essentially, a new game.
There's a few questions running round my head which will, mostly, be answered as the game itself changes and we get to see how it works. I do have one I'd lie some clarity n ahead of time though......
This 'bug free bonus'. I get that there's only one bonus per day but when will it be calculated/applied - do we get the bonus at the time we clear our circle or do we have to wait until all the penalties are applied to those who haven't? If the latter, what time of day are we looking at? Reason for asking is that this is likely to be a change which affects me directly - for example, the short run I managed yesterday evening allowed me to remove the last two bugs remaining in my circle (making me 'eligible' for the bonus) but clearly more have been sown overnight which means I won't get the bonus if it's only applied at midday. Clarity will be appreciated if it's available.
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Aug 2016
9:24am, 17 Aug 2016
17,569 posts
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fetcheveryone
The bug penalties / bonus will happen very shortly after midnight, and the new spawn of markers will happen very shortly after 1am.
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Aug 2016
9:25am, 17 Aug 2016
659 posts
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Waveydavey
CA - I'd had the same thought as I was bug collecting last night. I'd assumed that the bonus would be applied just before your new daily bug landed.
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Aug 2016
9:27am, 17 Aug 2016
660 posts
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Waveydavey
Cross post answered! *makes mental note not to go bug chasing between midnight and 1*! (or at least upload runs before midnight)
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Aug 2016
10:29am, 17 Aug 2016
17,570 posts
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fetcheveryone
Fun fact:
42% of Fetchpoint players don't have another player within two miles.
19% have one player 12% have two players 8% have three players 19% have four or more
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Aug 2016
10:30am, 17 Aug 2016
3,579 posts
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minardi
42%? We're obviously not spreading the word!
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Aug 2016
10:33am, 17 Aug 2016
17,571 posts
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fetcheveryone
And... this one's for the folks who think all the fun happens in the city - there are only two players in the top 20 scorers who have a density of 4. Everyone else is lower.
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Aug 2016
11:57am, 17 Aug 2016
1,108 posts
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CumbriAndy
Thanks for the clarification on bug penalties/bonus.
Interesting to see how dispersed we all are.
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