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FetchPoint: The Game

2 lurkers | 281 watchers
Aug 2016
7:53am, 18 Aug 2016
17,579 posts
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fetcheveryone
:-)

Pleasingly, I've coded all the markers to be multiples of a common score. So I should be able to trim the zeros out of that leaderboard without too much effort.
Aug 2016
8:16am, 18 Aug 2016
19,754 posts
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alpenrose
I know you want to make the scores look big but it's a bit daft having all the noughts. The thing is then the 1000, 5000 etc will become 1, 5 etc and not look so meaningful, not sure of a way round this.
Aug 2016
8:30am, 18 Aug 2016
27,623 posts
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Old Croc
Is the rubt, emerald, sapphire thing a hint for a new sponsor? ooooh shiny prizes?
Aug 2016
8:50am, 18 Aug 2016
1,031 posts
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westmoors
Diasagree AR, 1s and 5s will be meaningful as its all relative. Just seems daft to have huge numbers just for the sake of it.
Aug 2016
8:59am, 18 Aug 2016
1,032 posts
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westmoors
Just looked at my "Your Account" page and was surprised to see that I had paid rent, watered flowers, moved bugs etc and yet my activity yesterday was entirely within my home circle. Looking at my log I see that my activities from 6th August have been duplicated. As I use the auto Garmin thingy it must be something to do with this. Need to have a filter to check if an activity has already been credited with fetchpoints.
Aug 2016
9:01am, 18 Aug 2016
17,580 posts
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fetcheveryone
I've loaded up seven days worth of markers on my test machine, and put a 12 mile run in, which scored about 230 points.
Aug 2016
9:03am, 18 Aug 2016
17,581 posts
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fetcheveryone
(It wasn't run with Fetchpoint in mind - it was our usual long run route - so not a great deal of time inside the mile circle).
Aug 2016
9:04am, 18 Aug 2016
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westmoors
That sound's like a reasonable total.
Aug 2016
9:13am, 18 Aug 2016
3,108 posts
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Molesy
I suppose points need to be high enough to scale against variable bug penalties without being big enough that they overflow the leaderboard columns for the high scorers.
Aug 2016
9:48am, 18 Aug 2016
17,582 posts
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fetcheveryone
Yep - it's all about balance.

If you leave your bugs ENTIRELY unchecked they'd grow to a maximum population of 28 (they die after 28 days), which means a daily penalty of at least 28*4=112 points ( more if they'd been infected by other players). An uninfected but max population for 30 days would cost you 112*30=3360 points.

At the other extreme, if you are entirely free of bugs, you get 200 per day - so bug clearing has the potential to earn you 6000 across the 30 days, if you do it right. On top of that, you get points for squishing individual ones too, and for infecting other players' bugs.

Diamonds will now be 40, rubies 20, saphires 8, and emeralds 4. If you're a solo player, you get 10 jewels per day, so 300 over a leaderboard lifetime - potential to earn 2460 points.

Rent markers - get ownership of these as soon as they pop up, and you'll earn increasing rent from every subsequent runner - you can maintain ownership by returning to them once every seven days.

Relays - again, first to reach the marker takes ownership, and the further it goes, the more it earns. Every time it moves, you get 4*[distance from starting point]. So if it moves in 5 mile chunks once a week, you get 4*5 + 4*10 + 4*15 + 4*20 etc. The only drawback is that it'll die if it's not moved within seven days. But the runner earns an increasing score from it too - so I hope there's good incentive to seek them out.

So it should be possible to do well, if you play pro-actively and check the map. And that's not to mention prizes ;-)

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