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New Fetch Game: Hide and Seek

139 watchers
Mar 2020
11:46am, 31 Mar 2020
31,713 posts
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♪♫ Synge ♪♫
Fetch, that grid looks very inviting! Just one thought- is it worth considering making it less square? Could you shape an octagon or something like that so that there aren’t four distant corners? Also it would give the game a more distinct character visually (ie less like WSW).
Mar 2020
11:46am, 31 Mar 2020
2,199 posts
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Pothunter
Might need more than one initial seeker
Mar 2020
11:52am, 31 Mar 2020
2,449 posts
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Elsie Too
I like that suggestion to make it a different shape to look less like the other games
Mar 2020
11:58am, 31 Mar 2020
4,631 posts
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Raemond
I also like the novel shape idea, if it's not too much of a coding headache
Mar 2020
12:47pm, 31 Mar 2020
1,747 posts
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cackleberry
Another game I'll be rubbish at, but heck, why not!
Mar 2020
1:03pm, 31 Mar 2020
411 posts
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BarefootEm
I was thinking exactly the same Crackle berry!
Mar 2020
2:05pm, 31 Mar 2020
23,655 posts
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fetcheveryone
I don't think I'll be attempting any different shapes just yet :-)
Mar 2020
2:40pm, 31 Mar 2020
23,656 posts
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fetcheveryone
I've just taken all 79 followers from this thread, calculated which squares they've visited during March, and superimposed that on the grid. Between us, we've visited all bar 7 of the 1600 squares in the three mile grid.
Mar 2020
2:41pm, 31 Mar 2020
2,451 posts
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Elsie Too
Yay - go us
Mar 2020
2:42pm, 31 Mar 2020
33,355 posts
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DocM
We are awesome without even trying

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.
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