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New Fetch Game: Hide and Seek

139 watchers
Mar 2020
8:46am, 31 Mar 2020
19,077 posts
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flanker
If you play WSW seriously there can be a fair bit of skill involved - grid placement, route planning, watching your opponent’s routes and working with them. It’s why I’m at the bottom of the table 😀

If you could view opponents maps and make choices based on their terrain there’d be skill involved. And a whole set of privacy issues!
Mar 2020
8:54am, 31 Mar 2020
31,712 posts
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♪♫ Synge ♪♫
I see it as a bit of fun which might encourage us to run and explore a bit more while increasing social interaction on the site - all good.

Let’s face it, one-third of those who sign up won’t ever look at it again, one-third will watch the results accumulating pretty much as a by-product of their normal training and occasionally get enthusiastic for a few months and one-third will go all in and have a lot of fun with it. Props to Fetch for developing something new.

(Anyone who wants hide and seek with a bit more strategy really should buy a copy of Stratego instead! 😀 )
Mar 2020
8:55am, 31 Mar 2020
23,636 posts
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fetcheveryone
Lots of posts and watchers! Thanks all :-)

To answer some queries:

I don't live near anyone else
It doesn't matter. You will be hiding on YOUR grid, and someone will be tracking you down on THEIR grid. Let's say you hide in square J17. A seeker just has to visit the equivalent J17 on their grid, in order to flush you out. A player on the Isle of Wight could be found by a player in Sydney.

Can you stop seekers looking at WSW activity for clues?
The HnS grid will be much bigger; the squares smaller; and the opportunities for hiding will come from a whole month of activity. So it'd take quite a bit of research just to establish which directions the hider tends to go in, and even then, no guarantee that they've used an identical home point.

Will the seekers be able to communicate?
I'm hoping this will be a big part of the game. Elsie might report back that she's going to mine the south-east quadrant, whilst Daddy Shark patrols the boundaries, and flanker blunders around until he falls over someone ;-)

It'd be stupid to hide in the middle square
Yes. If you do that, you're going to get found pretty much instantly. But maybe you prefer seeking anyway.

How will it work for coastal Fetchies?
If you live on the east coast, put your home point a bit further west, so that your grid stays dry :-)

Where's the skill?
I'm not under the illusion that this is a complex game or one that requires a great deal of skill. It's just meant to be a bit of fun, and will not be everyone's cup of tea. Even games of pure chance can still be fun to play. There's definitely some skill involved in generating a diverse set of hiding options. Yes, the chances of being found will reduce the further away from home you get (see the WSW sorting hat below - it shows the number of visits ), but not everyone will be able to do that straight off. For successful seeking, good collaboration and a bit of research into the training notes of the fugitives will be key to minimise duplicated effort. Imagine how you'd feel if someone came right to the edge of the grid, and missed you by one square :-) And getting the balance right, so that the first seeker doesn't hurt themselves is going to be a challenge for me :-)

Mar 2020
8:57am, 31 Mar 2020
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fetcheveryone
^(see the WSW sorting hat below - it shows the number of visits to each square on the grid)

Forgot to finish typing that bit :-)
Mar 2020
9:01am, 31 Mar 2020
4,629 posts
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Raemond
I think some people are overthinking it, Fetch.

I like the 'sorting hat' - it would look as a giant stone monument.
Mar 2020
9:02am, 31 Mar 2020
23,638 posts
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fetcheveryone
Oh, and the first thing I'm gonna do if I'm the inaugural lone seeker is to jump on my bike and go round the perimeter of the grid. That should smoke a few of you out of your nerd holes :-)
Mar 2020
9:21am, 31 Mar 2020
22,646 posts
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Lizzie W
🤣
Mar 2020
9:29am, 31 Mar 2020
23,642 posts
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fetcheveryone
New readers... don't forget to watch the thread if you want to play the game when it becomes available.
Mar 2020
9:31am, 31 Mar 2020
3,984 posts
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Alice the Camel
That hat is brill :-)
Mar 2020
10:12am, 31 Mar 2020
23,647 posts
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fetcheveryone
Here come some grid screenshots (but I'm just wasting this post to get onto the next page).

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.
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