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New Fetch Game: Hide and Seek

1 lurker | 139 watchers
Mar 2020
7:04am, 31 Mar 2020
30,707 posts
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Old Croc
Flanker I lived on Ascension Island for 2 years and now live next to an army base near the coast with a golf course a mile away!
Mar 2020
7:17am, 31 Mar 2020
2,446 posts
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Elsie Too
Why does there have to be skill involved, why can’t it just be a bit of childish fun?
Mar 2020
7:24am, 31 Mar 2020
30,709 posts
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Old Croc
Agree E2

Second bit of last comment was in reply to pothunter - oh and the other side of army base is coast!
Mar 2020
7:32am, 31 Mar 2020
5,426 posts
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57.5 Degrees of Pain
Fun or skill, a new game will no doubt find it's own set of devotees and suit some people more than others, just like all the other games. Let's see where it goes.
Mar 2020
7:39am, 31 Mar 2020
17,300 posts
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Angus Clydesdale
Not sure there's much skill to WSW. You just need to get out a lot (and get out early - not particularly skillful in my opinion). As the fang-farrier says ^^ it's horses for courses - this won't necessarily suit everyone.

It strikes me that if I hide in the sea that'll not be "sea" on everyone's map so there's limited advantage!
Mar 2020
7:55am, 31 Mar 2020
3,133 posts
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Goofee
Pothunter, it shouldn't matter if someone is hiding on your inaccessible golf course because on another fetchie's grid that might be bang in the middle of their standard daily run.
Mar 2020
8:07am, 31 Mar 2020
12,142 posts
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Cerrertonia
No advantage to getting out early in WSW any more, Angus. I'd say there is a skill in terms of mapping out a route, so that you pass through squares that add to your score rather than ones that don't (running through squares where you're already say 6 ahead doesn't help you).
Mar 2020
8:16am, 31 Mar 2020
17,303 posts
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Angus Clydesdale
Aye, maybe. I don’t play it any more so my opinion is of low value.
Mar 2020
8:17am, 31 Mar 2020
17,304 posts
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Angus Clydesdale
My point was really more about not needing to be skill-based to be worthwhile.
Mar 2020
8:40am, 31 Mar 2020
1,604 posts
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CumbriAndy
I'll give this a chance - what's the worst that could happen?

It's obviously possible that two or more of us could choose the same square to hide in. Will the game 'allow' that? Alternatively, does it actually matter one way or the other?

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.
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