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FetchPoint: The Game

0 lurkers | 201 watchers
8:10pm, 19 Mar 2015
8514 posts
When you click on it, it tells you the blast radius and I'm sure that's much bigger than the ring that is around it.
8:24pm, 19 Mar 2015
10 posts
Nope, the ring is the same size as all others and is the circle you have to run into to pick the marker up.
8:30pm, 19 Mar 2015
511 posts
Thanks guys. Feared that was the case. I have one about to explode and it will do quite a bit of damage. Is it too late to go out? No - it is not.
2:19pm, 20 Mar 2015
19111 posts
Did you move it

At the moment i'm not worrying about bugs, as my runs aren't long enough yet. But soon as they are my priorities will change
3:48pm, 20 Mar 2015
514 posts
Got it moved :-)

Flwers are the thing. That's what I am finding.
11:33pm, 28 Mar 2015
279 posts
Collected just over 1,000,000 points this month, in the top 100, and all from running :-)

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About This Thread

Link (roll over me to see where I go)

For important updates on the rules, please make sure you're a member of the game group. Signing up to play the game will automatically add you to the group.

If you have a problem - usually it's a marker that you believe you hit, but hasn't moved, please send me feedback detailing the problem, making sure you:

1) be specific about where the marker is (an ID would be handy, but failing that, a decent description of its location may well be enough).
2) let me know the date and time of the run
3) don't report the marker. If it gets removed, I can't check it.
4) be quick. Some markers move on, e.g. daily Garmin moves, or bugs/relays getting transported on by other runners.
5) remain calm. You just did running. That's a good thing, right?

I may not get to all reports in time, but if enough of you do report problems, it gives me data to find the causes of the problems.

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