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New Fetch Game: Hide and Seek

1 lurker | 139 watchers
May 2020
4:06pm, 3 May 2020
48,168 posts
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Diogenes
Monthly good.
May 2020
4:10pm, 3 May 2020
32,917 posts
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♪♫ Synge ♪♫
^ +1
May 2020
4:28pm, 3 May 2020
5,974 posts
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Pompey Paul
^ +2

We have WSW for a weekly game
May 2020
4:34pm, 3 May 2020
11,402 posts
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Ness
Good point ^ +3
May 2020
4:42pm, 3 May 2020
10,485 posts
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Little Nemo
How about every 2 weeks?
May 2020
4:50pm, 3 May 2020
4,209 posts
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Mouseytongue
Monthly

More squares
2 legs good, 2 wheels bad :-)
Magic / Golden squares
May 2020
5:14pm, 3 May 2020
10,086 posts
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geordiegirl
Been pondering this on my walk.

Is it feasible that once the last person is found we continue to run around building up our grid for optimal hiding options but at the same time the main grid squares uncover then at the start of the month we’re ready to explore them again? Keeps the game going with the challenge of uncovering the squares. If we added in little extras as has been suggested giving extra hides or something again an extra incentive to keep us busy?
May 2020
5:16pm, 3 May 2020
4,213 posts
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Mouseytongue
^ I like that idea!
May 2020
5:25pm, 3 May 2020
17,492 posts
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Chrisity
How about when we are down to 50 hidden, the game stops and all hiders positions are shown so that they can go "neh neh ni neh neh". Game pauses for a couple of days. Hiders can choose a different square. Seekers start again on a blank grid. Off we go again.

Can repeat this when say 10 left if desired.
May 2020
5:45pm, 3 May 2020
10,088 posts
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geordiegirl
Like the tone too @christy

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.
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