Hi ,
It looks like you're using an ad blocker.



The revenue generated from the adverts on the site is a critical part of our funding - and it's because of these ads that I can offer the site for free. But using the site for free AND blocking the ads doesn't feel like a great thing to do, which is why this box is so large and inconvenient. Some sites will completely block your access, but I'm not doing that - I'm appealing to your good nature instead. Did you know that you can allow ads for specific sites, whilst still blocking them on others?

Thanks,
Ian Williams aka Fetch
or for an ad-free Fetcheveryone experience!

FetchPoint: The Game

2 lurkers | 281 watchers
Oct 2016
3:47pm, 6 Oct 2016
12,291 posts
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mulbs
thanks for explanation westmoors, I'd tend to agree with Nelly ^^^ if they're not actively fetching then maybe tokens shouldn't be assigned either . . .
Oct 2016
4:49pm, 6 Oct 2016
7,724 posts
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Badger
I think it should go by whether you're logging data or not, with the current rules. If you're actively fetching on the forums, but injured and unable to train, as things stand you'd get bugs unless you deregister from the game.

It's different from the old setup, where bugs affected everybody, so you could have a bad effect on all your neighbours by not logging in but having your training uploaded automatically.

That said, I think I agree that people who aren't logging into the site any more shouldn't be winning prizes off it.
Oct 2016
4:56pm, 6 Oct 2016
81 posts
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philip_m_jones
>> pmj, its quite simple really. If you are not active on the site i.e. don't login, then you don't get any bugs assigned to you.

So if I go away on holiday for 2 weeks and don't log in but update my runs, I don't get any bugs? Or if I log off now and don't log in until Monday, do I get no bugs Friday, Saturday and Sunday? And still, no bugs = bonus. Why no bonus?
Oct 2016
5:07pm, 6 Oct 2016
3,551 posts
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Nelly
>>So if I go away on holiday for 2 weeks and don't log in but update my runs, I don't get any bugs?

Replace 2 weeks with 30-days and the answer is yes.

>>And still, no bugs = bonus. Why no bonus?

Don't know. Not that simple after all is ;-)
Oct 2016
5:58pm, 6 Oct 2016
197 posts
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Hallucyn8
Specially planned route this evening to squish 3 of my 4 bugs and one of them got away. Don't think I could have got any closer without actually getting it if I tried!!

Oct 2016
6:05pm, 6 Oct 2016
7,725 posts
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Badger
>>no bugs = bonus. Why no bonus?

The game does two things;
every night, run through all the players assigning new items and checking bug penalties and/or bonuses;
every time a player uploads an activity, check what objects it intersects and act on those intersections.

The bit of code which skips assigning new bugs also skips giving bug bonuses.
Oct 2016
6:19pm, 6 Oct 2016
20,936 posts
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alpenrose
Unlucky Hal, I'd have dipped in and out of the culdesac just to make sure.
Oct 2016
7:41pm, 6 Oct 2016
1,133 posts
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CumbriAndy
pmj - and anybody else who is still confused - I was thinking about this while out running earlier and have a slightly longer version of Badger's post (which is consistent with my thoughts). Apologies if this comes across as patronising.

I have no idea HOW the bit of code works but, based on observation of effects and Fetch's comments, I think I understand essentially WHAT it does.

Every night, the bit of code starts with a list of names.
It takes the next name on the list and asks itself 'Has this 'player' logged onto the site in the past x days?'
If YES, then it looks at that player's home circle, counts the bugs, applies penalties/bonus as appropriate and scatters new markers according to whatever algorithm has been specified.
If NO then it simply moves onto the next name on the list - no checking, no penalties/bonus and no new markers. A 'player' who hasn't logged on in the appropriate period is, to all intents and purposes, ignored.

Evidence to support this theory comes from the fact that players with no penalties and no bonuses also have no squished bugs - indicating that there have never been any in their circle.

So how do we explain points gained by picking up jewels, traffic lights etc? Simple - these were all scattered on behalf of other players who have logged in. Basically , the 'ghost players' are randomly picking up stuff by passing through other players' zones. These points are being generated by a linked but separate bit of code which is picking up routes from training logs (obtained by automated transfer from Garmin Connect or equivalent) and overlaying them onto the game map.
Oct 2016
9:01pm, 6 Oct 2016
334 posts
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Ndwdave
I would be interested to see how bad last place is scoring. RickoShay near me has a 296 points per day bug so he must be struggling! I'm enjoying the refreshed game by the way
Oct 2016
10:35pm, 6 Oct 2016
348 posts
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Oranj
There are a few bugs in the very centre of London earning more than 400 points a day. I am a "buddy" of Binks, who has a home point in London and plenty of unsquished bugs. He's on -23828 today (an average of -794 a day).

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