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Time to mark your territory
48 watchers
Jul 2014
12:40pm, 23 Jul 2014
106 posts
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mcshane
Could the notification emails say for each connection you pass your current position on the leaderboard? So something like (currently 1st out of 2) or similar? |
Jul 2014
1:11pm, 23 Jul 2014
4412 posts
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alpenrose
I think this isn't really a game, it all seems a bit pointless to me - not like Fetchpoint. |
Jul 2014
1:51pm, 23 Jul 2014
9972 posts
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colettedeann
it has only just started - maybe give it a few months to develop? |
Feb 2015
7:04pm, 2 Feb 2015
39 posts
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Chunkywizard
Is anything happening with checkpoints? It's kind of nice to see if you are getting faster but it would be good to have something else* as well CW *if only I knew what the something else was! I am sure some people people will have some competitive element ideas! |
Dec 2017
12:36pm, 22 Dec 2017
15012 posts
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Dvorak
Hmm, still. Two problems. The Checkpoints are tend not to make logical sections. They are almost always not where I'd put them on a map. I don't know how it works on Str*v* - people designate the sections? So for example, I might like to have a couple of bits where there is a top and a bottom of a hill. Or a clear stretch out of town. The situation now is that even if one Checkpoint may be in more or less the right place and the other one is round a corner or off route so the time between them (if I even ever hit the second one) doesn't mean much. The other problem is hardly anyone travels through "my" bit: I have 101 sections and the next two people have 17 and 6 (and annoyingly they have gone mush faster so I'm not nearly as far ahead as those first figures would suggest ;-)). |