Hi ,
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The revenue generated from the adverts on the site is a critical part of our funding - and it's because of these ads that I can offer the site for free. But using the site for free AND blocking the ads doesn't feel like a great thing to do, which is why this box is so large and inconvenient. Some sites will completely block your access, but I'm not doing that - I'm appealing to your good nature instead. Did you know that you can allow ads for specific sites, whilst still blocking them on others?

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Ian Williams aka Fetch
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Fetchworld

1 lurker | 95 watchers
11 Jul
7:28pm, 11 Jul 2025
1,246 posts
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Funky Chicken
The castle I gained control of yesterday had a value of 370 at one point but after being attacked by 7 people today is now 84. I’d been thinking of visiting it with some bricks, but think it might be a losing battle that close to the starting point.
11 Jul
7:32pm, 11 Jul 2025
35,923 posts
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Rosehip
I actually got a castle :)
shame I'm away from home and doing anything to protect it from there isn't going to be easy.

I like this though, think with some concentration and deliberate delays to pressing of watch start button it could get quite addictive.
11 Jul
7:55pm, 11 Jul 2025
36,914 posts
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Sushi
Well to answer my own question I looked how much dynamite and bricks and set off to attack a fairly low value castle.

It was worth 49f when I attacked.
Its now worth 290f.

But

I wandered into mist and also won another castle and attacked a 3rd.

Given the value is low on the 2nd castle Im guessing most of my bricks went to the first.
The 3rd castle remains pretty well fortified but as I have 1 dynamite left my attack didn't deplete my gold.

Im not sure how long ill have the castles as I know I had spent a good few activities carefully stockpiling in preparation.
11 Jul
8:45pm, 11 Jul 2025
36,915 posts
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Sushi
Funky Chicken wrote:The castle I gained control of yesterday had a value of 370 at one point but after being attacked by 7 people today is now 84. I’d been thinking of visiting it with some bricks, but think it might be a losing battle that close to the starting point.


I think i was one of those. I stumbled across your castle in the fog
11 Jul
9:04pm, 11 Jul 2025
1,247 posts
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Funky Chicken
Sushi wrote:I think i was one of those. I stumbled across your castle in the fog

Don’t worry - I’m not taking it personally, having randomly attacked castles in the fog myself! I just think that it’s going to be hard to hold onto anything that’s within 10 or so squares of the start point!
11 Jul
11:00pm, 11 Jul 2025
28,966 posts
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Dvorak
You didnt have the second castle very long, @Sushi.

Also, aiui, you would have picked up the dynamite you currently have after your castle attacks.
12 Jul
10:10am, 12 Jul 2025
92,804 posts
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Diogenes
Threaded the needle again this morning. 2.4 mile circular walk got me 3 bricks.
12 Jul
11:36am, 12 Jul 2025
28,970 posts
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Dvorak
When are items supposed to move now. I've gone through the same dynamite and cash bag yesterday evening and this morning.

Also, I would like to be able to scroll through my own swag list, as one can in the Everyone list.
12 Jul
1:50pm, 12 Jul 2025
21,699 posts
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Mandymoo
Lost my load a couple of times by riding over pins this morning
12 Jul
1:51pm, 12 Jul 2025
10,606 posts
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Pothunter
I’ve just caught up on about 50 pages of discussion. Seeing the evolution of the game has been fascinating!

Looking forward to exploring further :-)

About This Thread

Maintained by fetcheveryone
I have decided to build a new version of Fetchpoint, and for now at least I am calling it Fetchworld.

The original Fetchpoint was first launched in 2011 - and I don't know of anything else that was like it at the time. The closest thing I was aware of at the time was geocaching - but nothing virtual like this. It predated Pokemon Go by five years :-)

As with any code project, what started as a relatively clean chunk of code has taken on various bug fixes, workarounds and the code equivalent of gaffer tape and string. And it gets to the point where it is sometimes easier to knock down and rebuild, rather than try to build an extension. But if you're a Fetchpoint fan, don't worry - I will leave the original game untouched: fetcheveryone.com/game-fetchpoint.php for as long as people want to play it.

But yes, I would like to build a new version, with some exciting changes to make the game more varied and fun.

It was my hope when building the original game that there would be a lot of players in proximity to each other. Whilst this is true for populous areas like London, it looks like a lot of players have never had the experience of competing directly with other players. So the key difference with Fetchworld will be that everyone will play on the same map. So for example, the Magic Boots of Destiny† will be two miles north of *every* player; the Cockerel of Likely Doom† will patrol the south west; etc. So all players will be chasing the same items at the same time. Wherever you set your home point, your items will come with you.

The original game has the concept of a home circle, with a mile radius around you. Existing players have rightly pointed out that if there are a couple of hundred players, this circle will be fiercely competitive. Yep. But in my head, I am seeing a *much* bigger playing area. Instead of the focus being on a one mile radius, I'm imagining a grid that covers a hundred square miles (10mi X 10mi). So there'll be plenty of opportunity for surprises to be hidden on the map. And before you wonder whether you're gonna have to start plotting 20 mile treks to get to the edge of the grid and back, no you won't. I have some game mechanics in mind that will allow you to unlock parts of the grid so that you can 'fast travel' there. Too complicated? Don't worry, just stick to the basics.

With freedom to rebuild, I have the opportunity to introduce new aspects of the game. One of the key things is the idea of an inventory. Rather than just collecting items that add to your score, there will be things you can pick up for later use. Find a matching pair of the Socks of Undeniable Cosiness† and you could score double points on your next ten outings. Collect six different Fruits of Dubious Provenance† and you could make a potion that makes you immune to the Thorns of Regretful Curiosity† so you can make your way to The Trough of Endless Crumbs†. That sort of thing.

I will also be better placed to lob in themed items for different times of the year. Like the existing Easter eggs, but things like pumpkins, beach balls, Christmas trees, love hearts etc. And there may well be collectibles too - like Panini stickers, but with rare ones hidden around the grid. For example, there are currently 65 Fetch 'Illuminati' (that's the folks who have got the badge for a million page views). I could scatter these around the grid for you to find - some easy, some harder.

To add to the mystery and encourage exploration, I plan to shroud large parts of the grid in darkness. By travelling around it, you'll dispel the darkness and reveal items - some good, some not so good.

With lots of players, interaction between them comes to the fore. Who needs traffic lights when you've taken control of a Fortress of Unyielding Pettiness†, and earn points from anyone that strays too close?

With one grid for all, the concept of marking areas as inaccessible disappears. It may be inaccessible to you without some jiggery-pokery, but not to others. But there will be some items on the map that you ideally *need* to access. If your personally-assigned Beetle of Mild Alarm† gets too close to your house it will ransack your inventory, so you need to put it in its place. In this case, it'll be possible to say "I can't reach it", and the little bugger will respawn somewhere else.

So far I have the bare bones of some code, so it might take a bit of time to get a working prototype - but I wanted to start this thread so that those who are interested can follow for updates. Please hit the watch button and feel free to ask questions or suggest stuff. I'll share more when I can :-)

† I haven't decided on the items in the game yet, so these are just some random things to wet your whistle.
‡ 28.28 miles actually, to get to the corner of a 10x10 grid, but let's not get distracted.
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