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FetchPoint: The Game

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Ted
Sep 2012
6:02am, 11 Sep 2012
11,978 posts
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Ted
Mrs B. If you run through a relay marker you move it in the direction it is designed for. N, S, E, W, NE etc. You get points based on the distance you move it. I think that 5 miles is the furthest you can move it in any 1 outing before 'dropping' it.
Sep 2012
11:00am, 11 Sep 2012
13,974 posts
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Night-owl
Didn't think there was a limit Ted

According to the Game guide in the link above copy and pastee

Relays
These move in one of eight different compass directions. Runners who carry them collect credits at a rate of 25 per mile travelled in the correct direction (the owner of the marker also collects 25 credits per mile). It doesn't matter which way you run onto the marker - for example, if you run from Edinburgh to London in one go, and when you get there, you hit a northbound relay marker, the marker is transported to Edinburgh, to the northmost point of your run. When you buy one, you can choose its direction
Sep 2012
11:03am, 11 Sep 2012
1,774 posts
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Grid
Agreed, I think I've moved some of them further than 5 miles on a couple of occasions.
Sep 2012
12:03pm, 11 Sep 2012
10,421 posts
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Yorkshire Pie
I didn't think there was a limit either.
Sep 2012
12:07pm, 11 Sep 2012
11,636 posts
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fetcheveryone
No, there's no limit. I was actually thinking of making them a bit rarer, worth more, and permanent, rather than resetting each month. Then we could see how far they'd be capable of travelling.
Sep 2012
1:06pm, 11 Sep 2012
1,777 posts
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Grid
I think that's a good idea. Unlike coins, bugs and flowers they don't seem to play too much of a role in the game at the moment.
Sep 2012
1:16pm, 11 Sep 2012
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Drell
That would be fun. How about also having them keep a list of the people who had moved them?
Ted
Sep 2012
1:18pm, 11 Sep 2012
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Ted
Ok, ok I will STFU Nw ;o)
Ted
Sep 2012
1:18pm, 11 Sep 2012
11,980 posts
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Ted
Ok, ok I will STFU Nw ;o)
Sep 2012
1:40pm, 11 Sep 2012
11,637 posts
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fetcheveryone
Right then - I've made a simple change to get that started (Drell, I like your suggestion, but that will take a bit more work than I've got time for just now) - there'll be no more sprinkling of relay markers - whatever is there at the moment will just have to do (there are 24,347 of them - that's quite enough I think). They won't be reset at the end of each month, they'll keep going until they reach the sea I guess, or at least form tide marks around playing areas. And to spice things up, and with inflation being what it is, they now generate 1000 credits per mile for owner and runner, rather than the puny 25 per mile that they used to. Game very much on :-)

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