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FetchPoint: The Game

13 lurkers | 283 watchers
DTs
Jan 2012
10:02am, 30 Jan 2012
85 posts
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DTs
Thankyou, that definately sounded like a three pipe problem, we will leave you alone for fifty mintues!
Jan 2012
10:08am, 30 Jan 2012
662 posts
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HayleyB
'Punctuationy' - love that word (or I would if I knew what it meant!). Baroness - I can see the two that probably belong to RT. My nearest neighbour in a southerly direction has two as well (I might nab the accessible one later, as neighbour does not seem to be very active) but I have none! Perhaps the system thinks we have had our fair share! Just two bugglets and no excess penalties this morning though :)
Jan 2012
10:11am, 30 Jan 2012
10,657 posts
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fetcheveryone
I think I've found a possible problem - the daily clearout of old coins, randoms, checkpoints, and yesterdays Garmin markers is scheduled to happen at one minute past midnight. And the daily sprinkle was set up to run every ten minutes (so it would run at midnight, 00:10, 00:20, 00:30, etc, doing 500 players at a time until all the players had been sprinkled). So potentially, the first 500 who got sprinkled at midnight would see all their goodies wiped out one minute later.

All f*ckwittery really. I've left the clearing script where it is, and moved the sprinkling script to happen at 00:45, 01:45, 02:45 etc until all the players have been done. That's hopefully ironed out some more problems. At some point (when I finish bug fixing and start writing new code), the sprinkle will hopefully take into account previously marked inaccessible areas, which will make the sprinkling process take longer... more fun.

Still nearly there with the flowers... but I don't feel I can add new things until I've got the problems with the existing stuff ironed out.
Jan 2012
10:14am, 30 Jan 2012
10,658 posts
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fetcheveryone
FYI, here are the number of markers in the system at the moment:

89336

bug

14640

checkpoint

1823

garmin

1

higgs

1975709

money

791

present

145778

random

45407

relay

15580

rent

Jan 2012
10:17am, 30 Jan 2012
1,243 posts
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IanS
Fetch - you have my sympathy here!

I bet this all worked beautifully in testing with a few players, but now with thousands(?) all those little hamsters powering the Fetch machine are having to work overtime to keep up :-)
Jan 2012
10:27am, 30 Jan 2012
10,659 posts
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fetcheveryone
Thanks Ian - yep, there's nothing like real-world testing to find the real problems :-)
Jan 2012
10:37am, 30 Jan 2012
1,971 posts
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CatterickClaire
Phew!! I'm glad bugs are getting reset, I'm a bit over run with the little green things :-)
Jan 2012
10:58am, 30 Jan 2012
11,455 posts
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MissChappo
Another vote for the fantastic new word 'punctuationy'
Jan 2012
11:03am, 30 Jan 2012
4,066 posts
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Spally
hmmm no garmangle for me today in my circle :-( It's a good thing I went and got myself injured in my last run isn't it?
Jan 2012
11:11am, 30 Jan 2012
12,799 posts
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Night-owl
Yes it had me too s well penalised many tims just after 12

punctationy bet that was never on call my bluff

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