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FetchPoint: The Game

14 lurkers | 283 watchers
Dec 2011
4:43pm, 12 Dec 2011
1,209 posts
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Vancouver Jogger
The bugs that survive squishing with be dropped somewhere randomly along the route between point A and point B. A = the point on your route which is the furthest point from home. A is between circles X and Y where X>Y (e.g. 4 mile circle and 3 mile circle). B is the point/s where you crossed circle Y. Hope that helps :)
Dec 2011
4:49pm, 12 Dec 2011
4,865 posts
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Dvorak
I think that point A was too far outside circle Y for any to survive the trip. But since point C was only .2 miles outside circle Y in a different direction, a few on that side survived the trip and were scattered between C and D.
Dec 2011
5:00pm, 12 Dec 2011
11,052 posts
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Puffing Bertie
I found some checkpoints..........looking good but no oidea how they work (even after reading the instructions)
How do you know which 2 checkpoints are related?
Dec 2011
5:01pm, 12 Dec 2011
374 posts
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betty baboon
Ooooh.......new things have appeared on my map :-o
Dec 2011
5:01pm, 12 Dec 2011
10,552 posts
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fetcheveryone
PB - it doesn't matter. Any route you run between checkpoints will earn you points, based on how direct your route is.
Dec 2011
5:04pm, 12 Dec 2011
10,553 posts
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fetcheveryone
Hold your fire, I think there's too many.
Dec 2011
5:04pm, 12 Dec 2011
4,582 posts
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Bintmcskint
There's thousands.

Like a multitude of giant lollipops :-)
Dec 2011
5:04pm, 12 Dec 2011
11,053 posts
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Puffing Bertie
Right, well in that case i will be bad and go for a run now instead of tomorrow........no point in hanging around waiting.......byeeeeeeee :-)
Dec 2011
5:08pm, 12 Dec 2011
4,866 posts
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Dvorak
The checkpoints around me are very largely where there are no or few other markers (out in the country). Is this intended?
Dec 2011
5:10pm, 12 Dec 2011
606 posts
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CumbriAndy
'I think there's too many' - can't argue with that - looks like Kendal has chickenpox - I dread to think what areas with high player populations must look like :)

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