FetchPoint: The Game
9 lurkers |
283 watchers
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May 2019
10:02pm, 31 May 2019
1,639 posts
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Oranj
You're still awesome, but playing against people who are actually 'in' the game now
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Jun 2019
8:26am, 1 Jun 2019
4,000 posts
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Vancouver Jogger
I thought I’d made it into the top 10 because of traffic lights tactics - but it turns out it was because I am no longer being beaten by ‘dead’ players!
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Jun 2019
9:59am, 1 Jun 2019
3,005 posts
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R4R
I'm very much an active player, but lost my automatic upload and lost a few days of bug bonuses as a consequence. I thought the problem was with my watch or I had a dodgy activity that was blocking the upload, but I re-activated the automatic upload and everything got back to normal
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Jun 2019
11:02am, 1 Jun 2019
1,451 posts
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Flatlander
Usually a lot of my points come from traffic lights, and although I currently have the usual number of TLs their return is quite meagre at the moment. I seem to be unintentionally making up for the TLs a la Oranj - flowers! I am just cycling my normal routes but because no one is stealing my flowers frequently I am getting nice points from them A lot of my TLs are clustered together in my locale, and there just happens to be a race tomorrow which goes through 5 of them. However, it is a small race with very few Fetchies so I don't expect much return from the TLs. However, the race route zig zags through lots of my local flowers, most of which are "mature" i.e. 20 points, so someone is going to get a nice haul. That will benefit me as well because I'll get points for stolen flowers plus they will be cleared, allowing me to plant fresh ones
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Jun 2019
12:44pm, 4 Jun 2019
21,980 posts
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fetcheveryone
I've made some adjustments to the Fetchpoint leaderboard page: fetcheveryone.com/game-fetchpoint-leaderboard.php 1) according to my stats, it was one of our slower pages, due to the volume of data pulled in. Even since the server upgrade, it was still averaging about 8 seconds to build the leaderboard page (compared to about 0.08 seconds for our forum pages). It should now load a lot faster. I'm caching the data, so the table only updates once every ten minutes. 2) I've looked at the width issues: i) On a desktops now, you get the overview by marker type, but if you click or tap on a row, you get to see the detail for that user e.g. how many of their flower points come from harvesting / planting / watering / stealing etc. ii) On mobile, you get a really simple position > name > points table, when you're viewing with your phone in portrait mode. But if you flip to landscape mode, you get to see the marker breakdown. 3) I've also looked at the column headers. Some of you wanted a reminder of the headers as you scrolled down through the table. The header now reappears every ten rows, which seems to work well and gives the table a 'divisional' feel. |
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Jun 2019
1:02pm, 4 Jun 2019
28,384 posts
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♪♫ Synge ♪♫
If I click on the Fetchie on a PC, it shows the exploded scores for about 1/10th of a second then goes through to that Fetchie's profile page. (And I am not double-clicking!)
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Jun 2019
1:03pm, 4 Jun 2019
28,385 posts
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♪♫ Synge ♪♫
Otherwise all good improvements, btw!
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Jun 2019
1:06pm, 4 Jun 2019
3,113 posts
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StuH
You can click anywhere on that row to expand Synge.
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Jun 2019
1:08pm, 4 Jun 2019
28,386 posts
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♪♫ Synge ♪♫
Ah! Thank you.
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Jun 2019
1:14pm, 4 Jun 2019
39,613 posts
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alpenrose
Yes, just don't click on the name. I like that improvement Fetch, particularly the header thing.
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