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FetchPoint: The Game

9 lurkers | 283 watchers
Nov 2011
6:59am, 29 Nov 2011
11,260 posts
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Ultra Sparkly Bridget
Nooo! Just checked the map ready for this evening and there are 2 new bugs :-o Thankfully I can easily gather them up and dump them in one run as long as I take the headtorch (bliddy street light switchoff)
Nov 2011
7:13am, 29 Nov 2011
1,952 posts
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heebiejeebie
I'm off bug-clearing in a mo. Reported on on the partof the dual carriageway that has no pavement.
Nov 2011
7:14am, 29 Nov 2011
1,953 posts
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heebiejeebie
Those bugs must be causing poor typing skillz
Nov 2011
7:16am, 29 Nov 2011
11,023 posts
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Puffing Bertie
I ran over a bug today.....even heard the *crunch* !
But it hasnt moved at all :-(
Nov 2011
12:13pm, 29 Nov 2011
9,443 posts
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Yorkshire Pie
What happened there? For the last few days my bug penalties have been about 36, today they were 330 but when I looked at the map there don't seem to be *that* many more bugs close to my house.

Ah well, at least I've got control of most of the Abbey Dash traffic lights now, even if they only last for another day.
Nov 2011
12:18pm, 29 Nov 2011
1,393 posts
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Mykey
Looks like the changes Lord Fetch mentioned for Dec have taken place. 379 points lost to the bugs...
Nov 2011
12:20pm, 29 Nov 2011
1,640 posts
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TripletDad
Yes, it would seem so, yesterday I lost 19 points to bugs, today it's 163 and I have 2 new ones that have appeared.
Nov 2011
12:24pm, 29 Nov 2011
11,261 posts
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Ultra Sparkly Bridget
Only lost 36 points today but I'm still kicking those bugs out of the circle tonight!
Nov 2011
12:29pm, 29 Nov 2011
10,448 posts
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fetcheveryone
YP - if you look at page 168, I've explained some of the updates for December. Basically, the one that's affecting you is increased bug penalties.
Nov 2011
12:29pm, 29 Nov 2011
10,449 posts
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fetcheveryone
I'm phasing in the changes a bit at a time.

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