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FetchPoint: The Game

9 lurkers | 283 watchers
Jan 2014
8:55pm, 8 Jan 2014
148 posts
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westmoors
I miss the full leaderboards too!

My GPS signal was slightly out...missed a Gore-illa by inches as a result. CBA to manually plot the route though!
Jan 2014
9:22pm, 8 Jan 2014
1,233 posts
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RevBarbaraG
I've sent fetch feedback suggesting this change. People power!!
Jan 2014
10:14pm, 8 Jan 2014
376 posts
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DocMoye
Nice work rev
Jan 2014
11:15pm, 8 Jan 2014
9,901 posts
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ChrisHB
Would anyone else like the full value of coins to be displayed rather than just the first three digits?
Jan 2014
11:21pm, 8 Jan 2014
1,236 posts
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RevBarbaraG
Don't you get the scrollbar, Chris?

My next request is for the planting date of flowers to be displayed in the notes field on the Markers list. It's on the popup window you get when you click on a flower on the map because of my suggestion (preen, preen, thank you), but it would be even more awesome to have it on the list as well. Then you could easily see which flowers you need to visit when...
Jan 2014
11:36pm, 8 Jan 2014
9,902 posts
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ChrisHB
yes, I get the scrollbar, but I'm lazy.
Jan 2014
11:39pm, 8 Jan 2014
1,237 posts
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RevBarbaraG
Oh, the irony of someone who voluntarily undertakes strenuous physical activity for no reason other than pure enjoyment describing themselves as lazy.....
R4R
Jan 2014
7:51am, 9 Jan 2014
2,130 posts
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R4R
rev - what would be just as useful is if the current points value was displayed in the list

markers are displayed in date order anyway, so the oldest are at the top - if the points value showed an old flower with a value of 1000, then you'd know it was worth a visit to water it
Jan 2014
10:19am, 9 Jan 2014
1,240 posts
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RevBarbaraG
R4R - Points value is useful, but it isn't all you need to know. If it was watered within the first two weeks of planting, it will have an increased points value, but still need watering again in order to be harvested.

What would be most useful would be a line that says either "will die on [DATE]" or "will be harvested on [DATE]" depending on its watering history... then you'd know exactly which ones you need to visit and how long you've got to do it in. That was my second suggestion to fetch... either he'd already implemented the first, or that was just too complicated to do.

I have a couple of loops just outside my circle which I visit regularly as bug drop-off points, and often plant flowers there as well. It's easy to work out when the last visit was - just look at the date on which the flower that is only worth 1000 points was planted, and I know I will have also watered the others on that date. Aim to visit between 2 and 4 weeks after the 1000-point flower was watered, and I can be sure none of those flowers will die.

OTOH, sometimes I forget/am too busy/am a bit more engaged in real life and extracting every last point from fetchpoint doesn't seem that important.
R4R
Jan 2014
10:32am, 9 Jan 2014
2,132 posts
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R4R
Rev - not sure it matters when it gets watered.
My understanding (and I'm sure Fetch can clarify) is that as long it is watered, it will get harvested.
The 2-4 weeks you mention will ensure that it lasts the maximum 6 weeks, but otherwise it will get harvested 4 weeks after it was last watered. So if it gets watered 1 day after planting and never watered again, it will still get harvested, but only 4 weeks and 1 day after first planting.
I'll send feedback to Fetch to get a definitive answer

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