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Feb 2013
8:58pm, 11 Feb 2013
739 posts
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Nelly
Andy, N-O, that's right. In fact I was considering asking a question about it earlier today, so I'll ask it now...
Has anyone else found that even though markers are suspended in the home circle of these "inactive players" that we can't plant flowers in these areas but nor are there any coins or other markers to pick? Hence, if you have an inactive player next to your home circle it's almost like you're being penalised as well?!?
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Feb 2013
9:59pm, 11 Feb 2013
6,246 posts
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geordiegirl
is the training page broken or is it just mine?
cant load this mornings run either by garmin or by mapping it and adding last goreilla collected this morning too
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Feb 2013
10:04pm, 11 Feb 2013
969 posts
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Helegant
Thanks Chris
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Feb 2013
10:05pm, 11 Feb 2013
6,247 posts
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geordiegirl
managed to map a new route
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Feb 2013
10:18pm, 11 Feb 2013
42 posts
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cpea
Hey! I''ve been injured (runners speak for right achilles knackered - right?). It's only Feb 11th, am stunned I've been bug/coins deleted, but ever the trooper....so I will run tomorrow and whinge again when (and if) nothing appears within my rural circle tommorow. Sad that, this game has been the best extrinsic otivation I've ever found! Thanks for all your comments...another reason thie site's so good
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Feb 2013
10:34pm, 11 Feb 2013
15,166 posts
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Night-owl
once you start training again they will reappear make sure you are able first don't know how soon it takes before they reappear one of the experts will be able to say
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Feb 2013
11:13am, 12 Feb 2013
3,285 posts
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Vancouver Jogger
I thought that markers stopped being generated for people who didn't visit the site for a week. My experience is that you can't plant flowers in inactive players' circles
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Feb 2013
11:46am, 12 Feb 2013
740 posts
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Nelly
I must admit I can't remember whether "inactivity" is defined as training or visting the site, but I'm sure Fetch will be along soon enough to confirm. But I assume you agree that it would be fairer if you could plant flowers in inactive players' circles?
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Feb 2013
11:52am, 12 Feb 2013
1,764 posts
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R4R
explains Sunday's race - according to map, no Fetchies in area because no coins, relays, bugs etc, just a few flowers
after race - new flowers, but only on half of course. Rest of course still empty of any markers. Must be at least 1 'inactive' Fetchie registered for game, but not logged any training for at least 7 (?) days
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Feb 2013
12:01pm, 12 Feb 2013
1,765 posts
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R4R
According to Lord Fetch on 6th january: Two rule changes, designed to tighten up the experience for those who are playing, as opposed to those who signed up and didn't come back.
1) As of tonight, player density will be calculated based only on players around you who have logged into the site within the last seven days.
2) Players who haven't logged in within the last seven days don't get any markers sprinkled around them.
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